Mixing together a few different styles of strategic play, HEROish is at least quite unique on Switch
As a big proponent for games that try to do new things I’ve got to admit the strategy gamer in me likes the mix of styles HEROish brings to the table. Mixing together a bit of real-time strategy, deckbuilding, and really putting an emphasis on having a sense of how best to make the most of what you have to work with gives it some distinction. You’ll consistently be working on your base deck that you’ll use for combat, deciding which units and attacks to keep, which to upgrade, and which to go but you’ll need to be careful. It’s hard enough when you’re in the thick of things and don’t have the right card becoming available but if you neglect to have a particular type of unit or starve your deck too much in a key area you’ll find yourself on the losing side of battles. There’s definitely a flow and feel to the combat, and you’ll need to be sure you’re both countering enemy units and working to keep yourself pushing forward rather than allowing yourself to get whittled down and then inevitably lose ground. Feeling like it generally hits a sweet spot in terms of challenge, usually proving to be quite accessible but then being sure to throw some periodic tough spots into the mix every few stages, it’s very approachable and there’s usually a pretty clear reason you’ve failed in any given skirmish. While perhaps it won’t convert people who aren’t strategy or deckbuilder fans in any way its fresh combining of elements should make it worth a look to genre fans.
Justin Nation, Score: