There’s something both exciting and sometimes heart-breaking when you get to play early versions of games and get filled in on what they want to be and then see them finally released some time later. Hindsight 20/20 is such a game for me, one I thought had terrific potential when I saw it at PAX East last year. The concept of needing to make choices both in the story and in how you fight your foes changing the world around you, and even altering the outcomes you can reach, is a smart one that somewhat connects. Where the cracks begin to show is in the game’s combat, though both the more noble blue and deadly red skill sets you can use do have their merits and potential for visual flair. The issue is just that for me there was nothing pulling me to play things one way or another in combat, leaving me to be satisfied fighting in either style that suited me and not terribly compelled to risk anything switching to the other. Even the story beats where you can make a choice of consequence felt a bit flat as I never really felt invested in the game world or the people I’d be affecting. Lay in combat that doesn’t look too bad but gets repetitious relatively quickly and there are absolutely some glimpses at what could be great here, but nonetheless a general feeling of missed potential as well.
Justin Nation, Score: