While it can take a few beats to really groove with its strategic play, Howl looks great and provides a fair challenge
Sometimes there are games that come to the space that you find yourself drawn to, even if it can be difficult to put a finger conclusively on why. For me Howl is one such game, and giving it a look it isn’t hard to be pulled in by its distinctive art style. The thing is, that wouldn’t be enough to set the game apart in a pretty crowded strategy subgenre with its turn-based movement and combat. What works well though, and sets it apart, is the need to really get a handle on how your movement works in relation to your enemies. Once that clicks and you understand when and how they’ll likely move in relation to you the game becomes far more satisfying, allowing you to pretty efficiently work your way through even sometimes pretty crowded stages to reach success. Throw in unlockables and upgrades that build up greater variety and even outside of seeing more of the pretty cool story that comes along for the ride and you really open things up for experimenting and finding the right mix to suit the way you think. Smart and quite accessible (especially since it will give you assistance if you find that you need it), this roguelike strategy winner is far more than just a pretty face.
Justin Nation, Score:
Nindie Choice! [8.3]