Keeping things simple works to a degree for this title, but you really need to buy into the hook to get mileage out of it
At a glance Hyper Meteor looks like it will be another Asteroids-alike of some kind, but you’ll quickly discover it’s more… and less. By removing your ability to shoot the entire dynamic of play changes, with you needing to thrust into the light side of bigger “meteors” to break them apart, being careful not to hit the dark side since that will blow you up instead. Outside of the lack of shooting though, it does feel a lot like an upgrade to the likes of Asteroids with you encountering different ship types that you’ll need to deal with, as well as learning the ways of making the most of bombs you’ll find floating around that can trigger chain reactions when you’re on top of things. Thankfully there are a few more modes that you’ll unlock as you play (as well as some palette swaps and the like), and these do add a little variety and another leaderboard for your high scores, but they’re ultimately variations on that same feel, just with some different rules to up the challenge. That means to get some mileage out of this game you’ll really need to buy into the way it plays, and thankfully the controls are quite good so at least that won’t stand in your way. Just either you’ll like keeping it simple and trying to simply top your scores or you’ll burn out quickly, so it will ultimately come down to taste to a great degree.
Justin Nation, Score: