It’s absolutely vital that games, and probably most of all indie games, innovate and come up with new ways to approach genre play that’s been around for a while. That said, depending on what you change the result can really put you into a sort of no-win zone where fans of the genre are either bewildered or baffled at the gameplay you’ve implemented but the game looks enough like it’s a pure genre game that it has no hope of attracting non-genre fans. That really feels like where I, AI lands, as it is just plain odd. Visually it looks like a pretty polished straight-up arcade shooter but right from the opening level of the campaign where you’re playing as a spark of energy trying to avoid threats and even get to a ship it’s a rocky start. The problem is, once you have your ship it’s still decidedly odd and generally dull in terms of play. Perhaps most unfortunately the controls simply feel sloppy as you can’t make effective fine movements left and right which really stinks when you’re trying to quickly take out incoming ships. Just with so many terrific shooters out there on the Switch at every price point this feels like a serious misfire on pretty well all levels.
Justin Nation, Score: