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What helps it apart, though not everyone may appreciate this aspect, is that once you’ve gotten your feet wet and get going the game will add a narrator. Without going into too much detail and ruining some of the humor and surprises it’s at this point that following your impulses rather than the road that is intended often leads to fun and some degree of rewards. The question these sorts of games inevitably leave you with is whether not doing as you’re told is truly an act of defiance or whether, since the game is designed for you to do that, you going against the grain is actually what’s intended. If there’s a failing probably the foremost thought is whether without the meta component ICEY does a great deal to differentiate itself. In truth, probably not too much. As a whole while there’s nothing wrong with the slashing action there’s really not a great deal about it that would qualify as inspired either. The action is quick, you have an impressive move set at your disposal, and the enemies can be challenging. That said, by its nature there’s an element of repetition to it all and that is very much where the injection of the narrator and elements he introduces keep your interest. If nothing else the question is what you may find out next and that can be compelling. In the end if you’ve not experienced a game that plays with concepts like these ICEY has some added value. Being prompted to think about the game and how you interact with it differently is always a bit of fun and thought provoking. Of course if you don’t have a taste for the slashing action there will be other opportunities as well. If you enjoy the genre, and appreciate a little something extra to wrap your head around, ICEY is worth your time though.
Justin Nation, Score:Good [7.5]