Tries to walk the double-edged sword of being simplistic and approachable, risking being a bit dull
I’m always interested to see new types of challenges and puzzles come to the Switch, helping to break up the form. IIN manages to do this to a degree with its take on puzzle platforming, which you’re able to tackle solo or with a friend. It does sort of drop you in and expect you to figure out its mechanics, though that isn’t too bad since they’re generally simple. Single-player I will say is a bit clunky at first, with the way you need to switch between cubes more directly rather than being able to do something like cycle through each using the shoulder buttons as many games tend to do. I think aside from sometimes feeling like what the game expects or wants you to do can be vague, leaving you to experiment until you typically discover some new mechanic you hadn’t seen before, the biggest issue is really a creeping sort of sense of vanilla-ness to it all. If you’re looking for something pretty chill and relaxing to work your way through, this may be just the thing, but among its brethren it lacks the ingenuity and charm that help them stand out from the crowd.
Justin Nation, Score: