Though it’s hard to ignore that this has a very mobile-esque feel to it, its style of strategy is pretty unique on the platform
No lie, Illuminaria is one of those games that I find very hard to land a clear final feel on. Being available on mobile is one factor, especially since the style of play and controls feel like they’d honestly be better suited to a touchscreen than a controller. Whether there’s anything about the overall experience that screams “better on a dedicated game system” is also a very valid question worth considering. The thing is, I also respect that its pretty distinctive way of handling real-time strategy and resource management as you try to build things up and expand is smart and not one I’ve really seen in this form. The result is a game that’s good, and will make you work and think a bit the further you go, deciding which resources to collect and where, which upgrades to get first, and how things should be allocated. So, if you don’t mind its more humble look and approach, and have had an itch for some simple but pleasing strategy, it may be a good match… but otherwise, you’ll want to steer clear.
Justin Nation, Score: