Embodying the indie spirit, determined to do its own thing proudly, this will be a home run for the right crowd
While there are absolutely indie games that are made in the mind of taking AAA experiences and changing them up only a little bit while mostly just lowering their cost and complexity, there are also ones that are determined to carve their own path. This always makes it a little trickier to review them since the deviation from the norm can absolutely be a selling point, but depending on your tastes it could also make for a nasty surprise. In Stars and Time is very much one of those rebel, expectation-defying games that simply charts its own path. While its general construction is more reminiscent of an RPG, complete with a neat combat mechanic based around rock, paper, scissors that will keep you on your toes, that ends up being a side note to the story. The main attraction here is the somewhat mismatched group you find yourself in, each with their own quirks and flaws, but who really provide the collective glue that holds this story together. The thing is, to see this all to the end you’re going to have to be pretty patient since, at its core, it out a bit like Groundhog Day, with you repeatedly having to go through the motions at times to work out how to make your next move. If you’re into the narrative and somewhat unusual found family it can absolutely be worthwhile, but if you’re looking for a more traditional and consistently engaging experience you’ll likely want to move on.
Justin Nation, Score: