With a preponderance of perplexing puzzlers populating the Switch eShop I don’t doubt that trying to come up with something original is a challenge. While Induction has elements that are pretty commonly found in its brethren that include box pushing and controlling multiple “characters” to get through problems its visual style and the specifics of how it feels does at least manage to set it apart a bit. That said, I didn’t find that it did a great job of conveying concepts it wants you to apply as you take on new challenges, and this would lead to some stages where you’re somewhat pointlessly experimenting to stumble into whatever technique or simply needing to showing a fair amount of patience in order to get through. It’s challenging, and it can feel pretty distinctive in places, but I’m not sure the more casual set will find it as accessible as you’d normally find. If you don’t mind stepping up to the plate and working things out a bit though, you may find it to your liking.
Justin Nation, Score: