It's quite remarkable how deck-building roguelikes have become quite a force to be reckoned with in the past year or so, but given the strategic challenge and pick up and play friendliness of them it's not hard to understand. Iris and the Giant, though on a general level similar to its brethren, does things just differently enough to stand out a bit. In addition to its watercolor-esque visual style and the overall simplistic nature of its look it also has a focus on efficiency and care in how you wage your campaign due to the scarcity of your cards. Typically you'd work your way through your deck and then reshuffle to take your chances on their order again, but in this case every extra moment you linger to try to grab something on a given level risks you running out of cards (or at least useful ones) the further you go. This does add to what you'll need to consider, managing not just your health but also the depth of your deck, and it helps the title stand out. That said, the degree of variety in the decks you'll build is more limited than the competition, making it a good change of pace to consider but perhaps lacking in relative depth.
Justin Nation, Score: