While there’s a creeping sense of horror waiting for you, this game gets in its own way far too much to recommend in any way
This is one of those games where I perceive a wide gap between the intentions of the developer and what, to an average person, has been delivered. Getting past the PS1-era geometry and textures, which coming out of the gate are already rough, this feels like a game design compromised by a lack of ability, time, or some other key factor. You can’t see anything of note aside from your chunky interior environs because of the depth you’re at, so you’ll be trying to navigate blindly by sound and limited instruments to a number of locations on a map in order to attempt to take pictures at them… and along the way there’ll be noises and things going on to unnerve you. OK… and how do we control the sub? You just need to move painfully between a few buttons to clumsily navigate, and that in itself is trial and error to understand since they inherently make little to no sense. Perhaps my short attention span is a fault getting in the way of me “getting” the experience, but when you sit down to play something and sit through this for a few minutes you tend to realize you could absolutely be spending your time better doing just about anything else.
Justin Nation, Score: