This budget title, at first glance, looked like it may be a sim of sorts… but if that’s what got you excited, be warned, that isn’t what you’ll find here. Instead, it’s more of a puzzle strategy game where you’ll need to very carefully place buildings of different types all around the randomly-generated island you’ve been assigned, trying to maximize your points so you can continue to move on and eventually make your way to a new island to begin the process again. This can be trickier than it sounds, especially since so many buildings derive bonuses or penalties from the right and wrong buildings or resources in their immediate area. Early on, as you’re getting accustomed to the rules, this can make things a bit aggravating, as you’ll paint yourself into corners in some ways with poor early placements. However, with some time you’ll tend to do better planning and set yourself up for success. The added Sandbox mode ends up being more of a novelty just to make visually-pleasing towns, but not much more since there’s not a sim element here to give it more consequence to what you set up.
Justin Nation, Score: