Indie games, with their smaller budgets and lower price tags, have the luxury of being able to do things that are unexpected, combining styles of play and elements that don’t necessarily make sense on paper. In the case of ITTA the bold move is to roughly make a core game experience that’s an, at times, unforgiving twin-stick shmup boss rush game. That’s a bit of a mouthful and I don’t think I’ve ever played anything quite like it but it’s the best description I can muster. That much I can respect, and as someone who has played a fair number of shooters in my time my dodging was generally up to the challenge but considering there’s pretty well no ramp up and you’re thrown into the deep end less seasoned gamers may find it quite intimidating. Stringing these bursts of intense action together is a slowly-evolving story, quite a bit of wandering exploration wondering where you’re supposed to be going, and a fair bit of philosophy thrown in as well. The experience can feel a big inconsistent and maybe slightly unpolished but to its credit what’s there is challenging and I had enough fun with it to stick it out for a while.
Justin Nation, Score: