Local multiplayer shooters are a bit of a dime a dozen on the Switch so it can be hard to make an impression and stand out in the space. Jump Gunners does at least manage to do that, featuring a number of weapons, an additional layer of challenge and strategy with the benefits and downsides of recoil, and even a few single-player modes. Where it runs into some problems are the inconsistencies in the experience, with some stages working better than others and a tendency to be hard to follow at times as it tries to zoom in and out on the action. Also, while the single-player modes are a nice value add, the one even prompting a smile with elements of Duck Hunt, they’re also not likely to provide much in the long term. As a package it has its place, and plays better than the more generic fare in the space, but its mileage will vary depending on your tastes.
Justin Nation, Score: