OK, so here we get down to the bare bones basics. Your job is to “save the babe” and to do that you’ll need to conquer a long series of platforms that stand between you. The only tool in your arsenal is jumping, and your only foe is the pull of gravity that at any point may have you plummeting back down to the beginning if you’re unlucky enough to fall in the worst possible way. Single-gimmick and simplistic games aren’t inherently bad, and I’ve played a few that were implemented in a way that made them engaging and charming. For me though, in this case, while I get that the intent is to make something difficult to challenge yourself to overcome I don’t find the carrot to be anywhere near appealing enough to consume time on it. The biggest issue I have is that your jumping is touchy and timing-based, the longer you hold on the higher your jump, but the timing is very quick so even with practice being 100% when you see the gap you want to cover and try your best to nail the right amount of time it takes to jump there isn’t likely to happen. So the result is a lot of trail with even more error to slowly develop a muscle memory for each jump along the way, allowing you eventual success if you stick with it. When there are so many great titles on Switch to play, sticking with this for a few hours just feels like wasted time given the paltry reward unless you’re a gamer who just likes to beat things that are tough for the sake of doing it.
Justin Nation, Score: