In the budget space I always like to see developers attempting to do a little more to help juice up the experience, something that I’ll at least give the people behind Justin Danger for attempting. Working up something that’s a mix of an endless runner in some ways with an adventurous feel somewhat reminiscent of the classic Pitfall it doesn’t qualify as a breakout hit by any means, but at least it has a little more personality in general. Where it falls down is its clear mobile roots that haven’t been sufficiently excised, making for a ton of progressive unlocks and other elements you may deal with in free-to-play or ad-laden titles but not so much when you’re paying even a modest sum for. If you don’t mind that aspect it works, but the mobile-esque grind rubbed me the wrong way pretty quickly.
Justin Nation, Score: