There’s definitely something a certain segment of the gaming public digs about challenging games. They aren’t for everyone, for sure, but certain repeated failure can also make the triumphs all the more delicious. Killer Chambers, as I suppose the name suggests, most certainly falls into that challenging category, making you work your arrow and various trap-dodging skills to their fullest. At first it reminded me a bit of Disc Room in a way with its overall spirit, but playing a bit longer that comparison actually ended up coloring my opinion more in a negative way. While the fact that all of the attack patterns are set I suppose attempts to make your task a bit more fair, able to develop muscle memory for every move left, right, and then jumping at just the right time, it’s also not quite as interesting. When paired with the very compacted space you generally work in rather than more sprawling areas full of opportunities your ability to shine similarly feels confined. I can still see where a portion of the audience will appreciate the gauntlet being thrown down but having seen other games with different approaches I think I’d rather work on my on-the-fly dodging skills rather than executing a very rigidly-defined routine.
Justin Nation, Score: