Remasters of past games, even ones that are at least somewhat revered, can be a tricky business. Giving everything a visual overhaul but leaving the majority of the guts as they were can have a tendency to clearly demonstrate changes in tastes over time even if the resultant titles can have a more modern look and feel. This is the case of Re-Reckoning, and where you land on the spectrum from thinking it’s great and merely decent will depend a bit on your level of reverence for the original or at least on your ability to tolerate some elements that by modern standards are lacking or annoying. While the character creation, class choices, and skill trees were more impressive in their time they at least still hold up relatively well, as does the general feel of combat. The one killer, which is one you’ll deal with pretty much constantly throughout your adventure, is the lack of locking a target, which unfortunately makes some battles a chore to manage as you fight your foe and the camera in parallel trying not to lose the thread of the action. However, if you’re willing to take that issue in stride, and overlook a few quirks of lesser consequence, this remains a very playable action RPG of sorts that will entertain if you’ve been craving that sort of fix of late.
Justin Nation, Score:
Nindie Choice! [8.0]