This is one of those titles that, when you see a well-cut trailer for it, jumps out as having some real potential. While hardly perfect it’s attractive enough, and there’s a somewhat cinematic quality to the storytelling that has some appeal to draw you in. It’s when you spend some time with it that issues begin to creep in and tarnish the experience. Movement and getting to objectives can be ploddingly slow, even on a horse, and aside from simply having you wander to eat up time there never feels like there’s a purpose to justify the time wasted on such a simple thing. Then quirks in the game’s interface begin to show up, with some turning to annoyances in how sluggish or poorly-conceived they can be in terms of intuitiveness and efficiency. It’s when you get into the tactical combat that this feels like the issues come to a head though, where even with some instruction performing what are normally simple tasks like switching between units as you plot out your strategy have been handled poorly, or simply understanding why some actions can’t be performed contextually as you try to get through battles. Perhaps with patching this title could better reach its potential but there’s no ignoring that in its current state it’s asking for a lot of patience for only middling enjoyment as a reward in return.
Justin Nation, Score: