With visual novel-type titles that limit your interactivity and the ability to greatly alter the outcome of the story I think people are always going to have differences of opinion. On a general level I’ve tended to be pretty tough on these sorts of games, as player agency is quite important to me… but then there are sometimes games with characters that feel so rich that, for whatever reason, that concern sort of goes out the window. That’s what happened to me with Last Stop. With its mix of quite ordinary characters, in some cases leading pretty mundane lives, and the unexpected it managed to capture me on both ends of the spectrum. There’s just something genuine about these people and their interactions more often than not that entertained me, and the choices you are able to make, even if perhaps superficial, often felt authentic to me. That each of the game’s stories bends to match up in unexpected ways was a treat, and while not everyone may enjoy the ride this is a rare primarily story-driven game that managed to get me fully engaged in the characters and what is happening with them.
Justin Nation, Score: