I’ve been fascinated to see the variety of ways developers have tackled handling interactive story-telling, helping to take complex or emotional characters and events and use gameplay to suck people in further. While the general format Letters has taken isn’t new (having your character interact with the words in the story) and has been done in some other titles like Lost Words: Beyond the Page, the story itself is more unique and there’s more of a puzzle-like quality to the experience that helps differentiate. Aside from words that are already highlighted that you can use to interact with illustrated characters within the story, you’ll also need to interact with bigger words on the page to sometimes break them down to create new words to make use of. One of the challenges is that this design can leave you a bit stuck, and the fact that there are times where you’ve got multiple characters and pages visible at once can make for less fun as you platform around moving back and forth to get a word you’ll need to progress. If you’re a fan of storytelling there’s some appeal here, but the gameplay can sometimes be more of a distraction than a means to enhance the experience.
Justin Nation, Score: