Well-animated, voiced, and composed, this game has some great positives, but it somehow struggles to be interesting
With there being so many classically-styled adventures on the Nintendo Switch at this point, more often than not I’ve gotten into the exercise of breaking down what games do to deviate from the norm in order to help differentiate them. The most obvious thing Like No Other has done is to go with a very well-animated art style, then pairing it with a more active movement style that suits console controllers better, helping it not feel (like so many do) that they were designed for PC first. Next there’s the game’s sense of humor, which is a bit more dry as a whole than most of its brethren, but is still there. However, the fact that there are very few human characters for you to interact with keeps it on the minimal side, though the voice acting is generally solid. In terms of the puzzles and how you work through things I’d also give it some props, as compared to what seems to be the genre norm these are reasonably sensible and won’t have as high a tendency to make you wander the same area over and over trying to sort out what you were expected to do. The hitch, unfortunately, is that the game’s length, coming in at less than a handful of hours, does make it feel a bit like it’s over right when normally games would hit their stride. I’d say its approach and the quality of the content make it well worth a look for even casual adventure fans, but perhaps it would be a better value proposition to pick up on sale.
Justin Nation, Score: