Starting out with Linn was a bit of a challenge because based on its looks and other titles that I thought had a similar look I assumed it would be an active action puzzler with free control. Once I was able to break myself of the habit of trying to constantly control my character and instead bought into the need to be very contemplative with every move and action I took, I did come to appreciate this sort of distinctive puzzler. Each level has 3 objectives that, once you get rolling, you aren’t meant to complete all in one run. Focusing on grabbing all gems, keeping your moves to an absolute minimum, or grabbing the always-tricky elder shard (as well as a few more variations) each requires a different approach so if you like the variations it can provide some challenging longevity. This is a title that caught me a bit by surprise, and while I’m not sure its very specific play style will suit a wide audience for people who enjoy challenging action puzzles where you need to experiment to find success this could be a real winner.
Justin Nation, Score: