Even with its budget price, the lack of real differentiation between classes and limited scope make this easy to pass up
Budget-friendly games that deliver a decent experience are always appreciated but figuring out at what point the base expectations for them feel sufficient is a tricky proposition. In principle LootLite shows some promise, with a pretty classic arcade feel as you move around different zones taking out bad guys, trying to get lucky with some decent upgrades, and last as long as you can with a variety of classes you’ll slowly unlock. In execution though the lack of more differentiation in how the game plays with these other classes feels a bit more minimal than hoped and repeated runs don’t themselves inspire a deep need to keep pushing further. If you’re hurting for that classic play style and keep your expectations in check it may suffice, but there are so many better roguelike actioners out there that periodically go on sale and make a far better value proposition than this.
Justin Nation, Score: