Luna-3X Logo
Luna-3X Icon
Luna-3X

Developer: RED ART GAMES

Action
Budget
Casual
Family
Weird
  • Price: $9.99
  • Release Date: Sep 26, 2024
  • Number of Players: 1 - 2
  • Last on Sale: -
  • Lowest Historic Price: -
  • ESRB Rating: E [Everyone]
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Reviews:
  • Watch this review on YouTube
    An unusual title not quite like anything else on the system… but that doesn’t make it good either

    You’d think with over 4,000 indie games reviewed on the Switch that nobody would be able to throw a curveball that would leave me utterly dumbfounded, but every once in a while a title comes through that manages just that. Feeling like a combination of fishing, a minor rhythmic element, and perhaps some old-school Wii-mote waggle-icious flair we have Luna-3X.

    Since the story concerning the impending threat of a world-killing tsunami completely clashes against the extremely cute and colorful art style, we’ll just skip that bit of weirdness. The main thing to walk away knowing, is that your goal is to go to the planet’s different biomes and collect as many of its critters as you’re able. Simple, right? Well, not really.

    The base gameplay will involve your giant robot helper Luna lowering your character, Jonah, deep into a variety of spaces. Once you’re deep down in you’ll have to work your rhythmic magic with your tambourine to try to attract some critters to you, a particular part of the plan that is hit or miss at best. You’ll want to try to hit certain notes to attract different animals, but a combination of a threadbare explanation for how this works, and what generally feels like messy implementation, honestly make it a bit painful. Keeping in mind your time limit, and trying to pick up extra time whenever possible, you’ll next need to reel everything you’ve caught in, being careful not to jostle anything or you may begin to lose some of your cargo. While the critters involved, threats that you’ll need to contend with, and environmental factors will change, this core play really stays the same throughout… and at best that makes it a love-or-hate proposition.

    Truly this is a game that feels quite out of place on the system. I suppose you could consider that a plus, that having some very odd flavor choices in the eShop helps every audience find something they like. But even if I really enjoyed the gameplay, this specific system and its control scheme feel like a less-than-ideal fit. It would absolutely make sense on a mobile device, especially since it has some general similarities to mobile fishing games I’ve played. It also would have absolutely felt at home in the Wii era, back when motion controls were considered more than an inconsistent novelty at best. If you’re down for the cute looks and oddball play, it may be a good fit, but otherwise I’m not sure the average gamer would be missing out on much.


    Justin Nation, Score:
    Fair [6.0]
2025

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