While it has a great animated look, and some positives, there’s just not enough variety and depth to take it further
Madshot is one of those games where you can see a lot of potential out of the gate, but then discover there’s just not a lot of depth to work with in execution. Its side-scrolling, jumping, and shooting action feels pretty fresh and fun at first since that’s a less common approach. The issue the longer you play is definitely overall lack of variety though. Unlike many of its brethren there’s not much of an evolution going on, and certainly not a revolution, on a general level it’s generally going to feel like more of the same at some point. That’s absolutely a standing risk with roguelikes, and some keep a fresh feeling better than others, but here I think a central issue is just the lack of real variety to keep you on your toes. Instead it feels more like a grind, and some difficulty spikes (or at least some pretty bad luck) can also make the experience feel a bit unpolished as well. I can see people willing to overlook its warts since it looks pretty cool, but that’s not enough to prop up the somewhat ho-hum action that fails to demand your sustained interest.
Justin Nation, Score: