Survival horror may be one of the most tricky genres I’ve seen to really make a quality game in. Whether the issue is too much repetition, too thin an overall story, or too much focus on cheap jump scares over building genuine tension many more games get it all wrong rather than right. I’ll admit that there are some elements of Maid of Sker that still irk me a bit, mostly the environment being chock full of objects you can see but not interact with and even a plentiful number of objects to pick up that serve no purpose other than to rotate them and appreciate how well they were modeled. Perhaps it isn’t a fair criticism but it is a pet peeve, though I’ll admit the areas all being bare of any detail would be a worse option, I just do wish there could be a balance in the middle. Regardless, while the game does have its jump scares I feel like for the most part they’re earned and not necessarily cheap. In the beginning you’re quite unsure of what’s happening and there’s a nice build up of tension before it begins throwing the scares at you. Another strength is in level design, the areas you’ll explore feel like they strike a great balance between not being too elaborate and confusing but also not feeling like you’re always moving directly from A to B to C with no room to make choices. Throw in some unique elements like needing to clamp down your own mouth in order to not make noises (careful or you may pass out from a lack of oxygen though) and this feels like a pretty well-planned horror adventure and certainly shows more effort than the majority of its contemporaries.
Justin Nation, Score:
Nindie Choice! [8.0]