When it comes to indie strategy games on the Switch there aren’t too many to choose from, and for the most part they tend to be in the tactical turn-based combat direction in some way. Since Make War takes a detour onto its own path that does help to distinguish it, though its unusual setup and slightly too loose level of precision may not be enough to justify a long look for most. Playing as a neutral third party of aliens who decide to get into the middle of warring factions, you’ll have varying objectives to meet in order to proceed, whether just to gain new units, a greater number of units, or in order to proceed onto new challenges. That you have no ultimate goal other than just keep chipping away at goals really robs the game of having real stakes or purpose and the relatively imprecise controls and general unpredictability of the way enemy units or even your own work requires a bit of trial and error that can then also be frustrating. Credit to it for being different, but it doesn’t quite feel like a complete idea.
Justin Nation, Score: