The concept is good, and the execution of random track building works reasonably well, but the racing falls a bit flat
This is a good example of a game concept I’ve run into before that wasn’t executed so well, that has been improved upon… but it still doesn’t quite come together fully. This competitive multiplayer title is broken down into many rounds, with each player each time getting to choose an element of track or something like power-ups that can be placed on it, to construct a unique track. As you get unlocks, more ambitious sections like loops and other wilder elements get added to the mix, so it at least gets a bit more varied, but at the start the driving is generally friendlier, even if a bit vanilla. The thing is, I want to emphasize that against its only competitor I know on the system (Can’t Drive This) the tracks you construct feel far more sensible and fun, rather than it being a hodge podge too often of elements that don’t work together at all. The weakness, unfortunately, is the racing itself, which feels a bit too loose and lacking in nuance to really come through with flying colors. I would say that combat mode, throwing in some power-ups to keep things more wild, does help make for a better time, but I do wish someone could get all aspects of this interesting formula right, for now we’re just at the “pretty good” stage at best sadly.
Justin Nation, Score: