Part of my love for indies is that the best of them dare to be different and then unapologetically deliver something new that challenges and defies your normal expectations. Mixing together puzzles, platforming, a fascinating limited color art palette with mostly plain environments accented by splashes of color, and a somewhat mind-bending mix of reorienting gravity as well as environments that are infinite… it’s a lot to take in. One issue I’ll warn people of, as it took me a little while to get over it, is a potential for feeling a little sick playing as you stand on the edge of what feels like long falls but then sometimes jump off in order to fall and land on a platform a little further away. I got more used to it as I went but at first it was tough on my senses. If that doesn’t phase you I think then enjoyment will hinge on your love for the unexpected in terms of overall audio and visual experience versus the unexpected in terms of gameplay. The real winners here are the games sights and sounds, and really your completion of the sometimes outright tricky puzzle elements is going to be driven by seeing what’s next, not so much looking forward to having to complete more puzzles that are similarly constructed. There’s no doubt it’ll be a game many people talk about with reverence, but I think from person to person enjoyment will be about what you’re personally looking for in your game, I’m not sure the appeal of Manifold Garden will be universal.
Justin Nation, Score: