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Keeping in mind price, presentation, and the amount of content in Maria the Witch is appropriate and even pretty compelling. What it will likely come down to to the individual player will be the control and the pretty unforgiving big picture level design. Controlling Maria’s thrust and momentum, in particular, when needing to pause or maneuver can be a bit maddening, especially when paired with her pretty wide turn radius when looping. It just never feels very tight, though I’d imagine that’s the idea. Pairing that with a checkpoint system that can be hit and miss in sections you’ll either enjoy and embrace the challenge Maria the Witch presents or just move on and find something else to play since that’s all there is to the game.
Justin Nation, Score:Fair [6.2]