If you don’t mind the very old-school look and feel, and get over the poorly-mapped buttons, it has some appeal
When you’re working in games that are more modest in their look and feel, even the small details can really matter… especially when they concern the controls. Master Spy absolutely brings me back to memories from my Commodore 64 days, specifically of games like Impossible Mission. There’s not much to know here, you only have the ability to jump and cloak yourself and everything else is just about your sense of timing and quick-moving skills that will allow you to avoid detection, dodge traps, and grab whatever you need to move to the next stage. I don’t necessarily mind that it’s quite unforgiving, but I do have some small issues where I expect the game to do its own job a bit better before making demands of me. My first issue is that the buttons aren’t mapped correctly and there’s no provision for correcting that. The A button, all the way out to the right, is not the standard jump button and having to get adjusted to that is an unnecessary pain. Worse, the Y button isn’t even used, making it feel like care wasn’t taken to understand the port to Switch and what may be standard locally versus other consoles. My second issue is that the edge of the platforms are a little tough to “feel” so I tended to fall off when trying to get to the edge. Again, something that can be adapted to, but it also feels like a letdown when the game is so demanding to begin with. If you’re fine with making your adjustments, and like the challenge of avoiding detection in a pretty simple and thoroughly retro form, it should keep you on edge for at least a few hours.
Justin Nation, Score: