Persistent issues with hitches in performance and merely middling play make this tennis sim come up short
Among the sports that have tended to be the most widely represented on Nintendo systems, tennis would seem to be close to the top. That’s a bit unfortunate for Matchpoint, which struggles a bit in just about all major areas including presentation, performance, and overall quality. Starting with the general look and feel, there’s just something oddly dated about the game’s appearance that feels almost like it is stuck between generations, not quite sure what direction to go in. Additionally, the attempt to give the action a broadcast-like feel comes up a bit short because it lets your eyes linger on the oddities of the character models and their behaviors, aside from there being others titles in the space that simply have captured that overall feel and flow more effectively. Where the stumbles then turn more into an outright fall is in the area of performance, and considering I’m usually not someone who gets overly picky about frame rates and stutters, for me to be making the effort to note it specifically in this case isn’t a good sign. It would be one thing if it just made the game look less clean and polished, but far too often I was finding that my attempts to aim my shots were hampered by the jumpiness of my targeting reticle. It’s obvious that some serious work was put into bringing the game together but it unfortunately falls short against the competition.
Justin Nation, Score: