It gets points for some slick sensibilities in presentation and attitude, though some aspects are weaker than others
While I’ve never played something from the Persona series, I’ve seen enough videos and heard enough people raving about its pretty distinct sense of style to recognize its influence. Anomalies is a pretty ambitious RPG steeped in style, making use of almost comic book-like art in its dialogue and cutscenes, populating its world with some pretty wild characters, and simply doing things its own way. Some of this works, like the inspired choice to have battles take the form of more of a deckbuilder, to the different ways the two characters you’ll need to switch between operate. Unfortunately, as much time as you’ll spend doing some dungeon crawling the level of engagement and rewards for your efforts there don’t feel nearly as high. The result is a bit of a mess, with highs and lows, and the likelihood of people being pretty split on the experience. If you’ve been hoping to see an indie JRPG take a big swing at a different and more stylish approach you may find it to your liking, but if you’re hoping for something a bit more traditional and all-around engaging it may disappoint.
Justin Nation, Score: