While I’m one of those people who would almost argue that there can never be enough racing titles on the Switch that doesn’t mean that I’m on board with any that happen to show up. Though there are some worse racers that have come along on the system, without a doubt, I’d say the main characteristic that defines Mechanic Battle is its sheer blandness. Buy your starter car, run some races, upgrade your parts, run some more, advance to a new class with more selections and tracks… lather, rinse, and repeat. The actual time you spend on the track is by no means terrible, though the turning does take getting used to and feels a bit awkward honestly. I do appreciate the inclusion of hills on the tracks, and how that does at times legitimately help to add in a little flavor, but the sometimes unusual physics of the cars do detract from that value as they begin to roll or weirdly struggle when landing sometimes. In the end this feels a bit like a value-added version of many mobile racers I’ve played over the years looking to kill some boredom on my phone. On a dedicated gaming console with quite a number of far superior choices to pick up instead though? It’s a pass.
Justin Nation, Score: