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Since there are quite a lot of local multiplayer titles on the Switch in all honesty from my perspective the majority of them have begun to blend together into a blob of generic play and mediocrity. On a system that has the likes of Smash and a few other solid multiplayer brawlers available, even if they’re more costly, coming to the table with a fighter that feels too slow and clunky brings things down on that front. A saving grace to some titles in this sort of jam has been the inclusion of a way to enjoy the experience in single-player, which can sometimes be incentivized with the promise of skins or gear you can get by working your way through it. When I saw the trailer and info on Megabyte Punch I had hope that the game’s adventure mode would do a good job in that area, helping to prop things up and make it all worthwhile. Unfortunately, through a combination of general blandness and bad control decisions pretty well all of the above fails to inspire continuing to return to it. It just feels too clunky and run-of-the-mill for its own good, even if some of the robot customizations can help liven things up once you unlock them.
Justin Nation, Score:Fair [6.7]