Out of the gate, while perhaps holding me back from the action a tad too long, I’ll at least give Metal Unit credit for going all in on trying to get its story going. It’s undoubtedly on the tropey side and familiar on a high level, but I’ll admit that it helped suck me in. In the early stages that’s a bit of a help as well, since until you get a bit deeper into the game you’re in the growth stages of your power and the action tends towards being more generic. The good news is that if you give it some time, while the action doesn’t necessarily become transcendent by any means it does get more varied and interesting since you’re really able to customize your overall build to your liking. Now, while the weapon and skill variety are helpful to pull the game above some of its competition, that isn’t to say it approaches the games in the space that have a much better and more intense flow. Mechanically it just plays a bit too set and simple, and perhaps the enemies are on the simplistic side, but while Metal Unit offers a good retro challenge it fails to carve out a space for itself in parallel with its more polished contemporaries.
Justin Nation, Score: