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Metaverse Keeper Icon
Metaverse Keeper

Publisher: CIRCLE Entertainment

  • Price: $14.99
  • Release Date: Nov 12, 2020
  • Number of Players: 1 - 4
  • Last on Sale: -
  • Lowest Historic Price: -
  • ESRB Rating: E10+ [Everyone 10+]
  • This is one of those titles where I’m a bit torn because this roguelike beat-em-up has many elements that I like but it’s impossible not to reflect on some of its weaknesses, especially given the tremendous strength of roguelike representation on the Switch at this point. After choosing your character, each having their own base weapon and general characteristics that make them play in a unique way, you’ll be out to survive and do some damage along the way. While most characters start with a melee weapon of some sort (each having a primary attack as well as a special on a cooldown) one of the game’s strengths is the variety of weaponry you’ll encounter as you go, with some being ranged as well as some which work in unusual ways but that can pack a wallop if you’re patient with them. In general roguelike staples are here with procedurally-generated areas, some unpredictability in the room types you’ll encounter, a helping of risk and reward to force some potential tough decisions, and just a reasonable degree of challenge (though you can choose to tone things down or crank them up with difficulty). Where some of the weaknesses creep in first is with meta progression, most of it being hard to quantify on how much positive effect it has, or even any at all. The tendency is for it to be buried in your stats in some fashion, so it’s not as easily measurable as in some games, but in general it’s hard to feel like you’re powering up much with your choices when compared to the competition. In addition, mechanically there’s just not quite the fluidity I was hoping for in your movement, especially when combined with your dash (and periodic performance hiccups). Then your character auto-aiming their weapon when shooting rather than going full twin-stick shooter is a bummer since I’d prefer the choice of targets since then I can always be leading where I want to be going rather than worrying about it the aiming AI is going to be cooperative or not. On the whole it has some polish and works adequately, but I wouldn’t consider it a top tier title by any means in what’s become a highly competitive genre on Switch.

    Justin Nation, Score:
    Fair [6.3]

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