While there are some exciting and fun moments in this FMV adventure, inconsistent performances and plotting hold it back
It has been very interesting, and often even a pleasure, to see the return of full-motion video games now that the technology is up to the task of making the experience much more seamless than it ever was able to be before. Removing the clunkiness and limits of the technology from the table you’re now able to simply sit back and take in the “interactive movie” sort of experience the genre uniquely has to offer. In the case of Mia and the Dragon Princess I’d say it’s a bit of a mixed bag. Playing as a barmaid who ends up crossing paths with a pirate who had, I guess, been stuck in suspended animation, there’s a mix of style here including many fish out of water moments, an occasional bit of buddy cop flavor, and even some reasonably good martial arts action. There are decision points, but compared to some of its peer these feel further apart in general and I found myself questioning just how much some of them were able to change in the story. The best of these have worked as semi-interactive genre movies, propped up by smart writing and excellent acting performances. It’s in that area that the game comes up a bit short for me though, either feeling a bit ridiculous or not being sufficiently sold to suspend my disbelief and completely suck me in. It has some appeal, but there are better options out there.
Justin Nation, Score: