This aquatically-based platformer, which you can play either solo or co-op, is a bit of an odd bird. For the most part the emphasis here is on exploration and trying to use what techniques you have at your disposal to get to a variety of items you’ll want to grab while keeping an eye on the time. Some stages will change up the focus, having you work more against the clock (or perhaps a boss), but most of the time you’ll be in the classic collect-a-thon mindset where every detour or hint at another way to do can lead to new challenges. The main problem, though, is that the execution of the controls and some of the collision detection and behaviors are just a bit on the wonky side. There’s no doubt you can brute force overcome these issues through some grit and determination at times, but there are some moments that are aggravating for all the wrong reasons that are tough to push aside when reflecting on the experience as a whole. It has its moments where things come together and it shines, but it also has a tendency to get in its own way unfortunately.
Justin Nation, Score: