While I know there are more casually-minded people out there, Minabo may be a bit too tame even for that crowd
Sometimes there are just experiences that feel so high concept or niche in some way that they seem to make themselves minimally appealing. While I’ll give credit to Minabo for being exceedingly pleasant and well-meaning I think it falls into that category, with most people probably being ready to move on within the first 15 minutes tops since, unfortunately, there’s just so little variety to it. As your character walks through life, starting out as a crawling baby and then aging as you go, they’ll encounter other people that you have a limited number of interaction options to use to engage with them. Depending on how they feel and your relationship to them perhaps simply talking to them would be appropriate, but perhaps you’re a hugger and you can throw caution to the wind, hoping they don’t find it offputting. These limited choices apply to everyone you meet and as other people walk along with you, you’ll be able to form relationships of sorts with them, potentially creating positive feelings that will add longevity to your life as well as theirs. Continued success romantically will even result in a new sprout to arrive for you to build your generational relationship with and so on. Different goals and objectives for different runs try to change things up but there’s just so little for you to choose to do in the end that repetition (and, honestly, a bit of boredom) sets in very quickly.
Justin Nation, Score: