Games coming over from the mobile space and intended to be played on tablets with a touchscreen are often a bit hard to evaluate. While Mittelborg makes the attempt to allow for docked play using a control I’ll just cut to the chase, what was set up is cumbersome and pretty awful, as much as I don’t like using the controller to move a cursor I think it may have been better than this mix of using both sticks in different contexts mixed with buttons. You can figure it out but it’s pretty miserable. Once you get into the game itself I’m actually a bit surprised how little there is to it underneath the attractive and pretty grand presentation. You’ll need to decide where to allocate your very limited resources for every phase of colored “waves” your city will face. The goal is to use what you know about the waves, or even use some power to get clued in to know where best to use your wizards to try to weather attacks or capitalize on what opportunities you get. There’s something about the nature of it always feeling like a losing battle (you’re not stopping damage generally, just reducing the amount done) that really took the wind out of the experience for me. I suppose for strategy fans it may be a fresh approach but the lack of depth or more meaningful engagement on top of the poor controls in docked mode make it tough to get excited about.
Justin Nation, Score: