One thing I typically appreciate in indie games is their willingness to simply be themselves, damn the consequences, and how that can result in novel play. In many respects Monomals accomplishes this, resulting in an unusual mix of fishing, platforming, and a music sandbox of sorts if that makes sense. Paired with its colorful characters and presentation it has some appeal for people seeking out something off the beaten path, without a doubt, but that isn’t to say it isn’t without its warts. If you simply play along and do your best, mechanically the controls for getting some boost-y thrust to move around in the air specifically in the action levels works well enough, but if your goal is to be more effective and meet goals trying to truly understand how they work becomes more of a mystery. I won’t lie, they feel odd, and it was almost as if the more I tried to understand them the less they made sense, so I settled on simply being patient and getting where I wanted to go eventually instead. Check it out if it grabs you, just beware that different doesn’t always work.
Justin Nation, Score: