Not feeling quite like anything else out there, Monster Menu’s mix of action and RPG elements is novel, but lack thrills
Somewhere between a dungeon crawler and a tactical RPG you’ll find a game like Monster Menu, which delivers an experience that dares to do things its own way to be certain. Your goal will be to pretty efficiently work through the levels of a dungeon, picking up equipment and loot and knocking out enemies before moving onto the next level. True to the game’s name you’ll be able to concoct meals using the parts of fallen enemies, hopefully helping to replenish your party member’s health and give them the boosts they’ll need to keep up with the dungeon’s ever-toughening denizens. My main complaints would be that the pacing is a bit too slow overall even though the tactics feel pretty tame by the standards of its competition, and you spend a bit too much time working through menu screens which feel like they could have been better optimized. Its flavor being just a bit different is certainly a plus which helps to elevate it a little, but in terms of overall quality and excitement it’s just middling.
Justin Nation, Score: