While it has visual flair, challenging combat mixed with not-so-great mechanics make it “Souls-like” in more ways than one
As I’ve stated many times before I normally bristle quite a bit at the mention of any game being “Souls-like” since normally it feels like an attempt to gloss over shoddy mechanics and balancing as if it were all part of the plan. To its credit, any comparisons of the 2D play and combat of Moonscars in that regard are at least accurate, though not all in a positive way. If you’re a fan of challenging combat, Moonscars definitely has you covered, and with a variety of skills you can choose to compliment your core dodge and attack abilities there’s an ability to at least try to cater the flow to your tastes, but I wouldn’t say fluidity in combat is one of the game’s strength’s either… though whether that’s a Switch problem or more general I couldn’t say. I do wish some of the game systems and interfaces were a bit more effective, but if you’re up to getting trashed quite a bit and fighting through the pain this is a solid choice.
Justin Nation, Score: