
-
At first glance the voxel-based dungeons (though perhaps a bit sparse on detail) and puzzle-like elements of working your way through in Mystic Date are at least interesting. Unfortunately, it doesn’t take too long before it all feels a bit too bare bones to the point where it almost seems more like an Early Access title working out the basics before fleshing everything out for a final release. Getting accustomed to the mechanics of your coin attack and how and when you’re able to retrieve them at times feels a bit too much like guesswork, and issues like trying to get consistency with aiming as you try to shoot them out is a bit too shaky for its own good. There’s potential for enjoyment here, just you need to be willing to make some serious compromises to get there.
Justin Nation, Score:Fair [6.3]