With a mix of action and some strategy (perhaps with a twinge of puzzles) NachoCado is unique, but not terribly satisfying
This is one of those games that’s a bit tougher to evaluate since in principle I would imagine that they’ve implemented their idea reasonably well, just I’m not sure there’s enough ambition or substance for it to be worthwhile and interesting. Part action, part strategy, and at times perhaps a bit puzzle-ish, NachoCado has you controlling two halves of an avocado and shooting out its seed to knock out evil nachos, trigger power-ups, and even take down some bosses. For what it does it’s reasonably clever, and at times it can be challenging as you introduce angled surfaces and need to be concerned with ricochets, but there’s just something for me that didn’t quite make it satisfying, even completing levels and advancing. It’s just a bit light and lacking that spark that inspires staying with it, though if you do it’s a reasonably good experience overall if you accept its limited nature.
Justin Nation, Score: