With an old school cinematic action adventure feel and dripping with neon-lit nostalgic ooze I have no doubt that Narita Boy is targeted squarely at people like me who practically grew up in the arcades. While this isn’t a terribly long adventure, I’ll give it credit for generally keeping a steady flow of new things to experience as you go, never giving itself much time to feel stale… which is very much appreciated since side-scrolling slashers like this can tend to get repetitive quickly. The thing is, even with all of the formidable charm it brings to the table I can’t put a finger on what made it a good time but not necessarily a great one in my eyes, even knowing it would seem on paper to be made for people like me. Certainly any time there was platforming involved the floaty jumping and somewhat loose overall controls were a bit of a bummer, followed up by what I’d say was a lack of clarity at times for where you were meant to be going or what you were meant to be doing. Overall these are pretty small complaints, and don’t manage to knock the game out of being worthwhile, but I’d say they’re worth considering as you get drawn in by its lush and stylized visuals.
Justin Nation, Score: