There’s something to be said for some decent theming and presentation compensating for or even elevating somewhat lackluster play. In general I’d say that’s roughly where NecroWorm lands, with its sensibilities in terms of action trending towards the classic Snake but with some additional strategy thrown in with traps and other considerations to take into account. Your goal is to simply eat everything you can without hitting anything you shouldn’t or essentially taking a bite out of yourself first. That makes it very straightforward, and perhaps perfect for quick play sessions, but it does wear on you a bit if you’re playing continuously.
Justin Nation, Score: